Michael Beirne - Resume

Enthusiastic, and driven Video Game Producer, with over 12 years' games industry experience. A successful track record of over 35 games and DLCs released (26 in Production roles). A strong communicator with a technical understanding of game development. Experience in world leading video game developing and publishing companies; Ubisoft, Creative Assembly and SEGA. Proven capability in multiple development methodologies, project and people management in triple-A teams. Hands-on goal oriented with the aim to deliver top quality, exciting and fun entertainment to a global audience.

Currently working as Senior Development Manager at Creative Assembly on and unannounced project. Previously worked at Ubisoft Barcelona releasing Assassin's Creed Valhalla in 2020 and Assassin’s Creed III: Remastered in 2018. Previously Development Manager at Creative Assembly on the Total War series, with Quality Assurance Experience at CA, and SEGA Europe.

Qualified to degree level in “Computer and Video Games” (First Class BSc Hons) from the University of Salford in Greater Manchester. Independently developed a music/ party game, Beat IT! and an app called The Review Channel which were sold on Xbox LIVE fox Xbox 360 across Europe and America.


  • Defining, maintaining and communicating the project's scope, budget, milestones, tasks and timelines.
  • Strong communication, proactive problem solving and leadership skills.
  • Sharing the vision of the project and engage team members to achieve it.
  • Macro and micro-level planning, from long term roadmaps down to individual’s day to day tasks.
  • Tracking team and individual workloads and velocity to measure project Key Performance Indicators, overall progress.
  • Identifying and manage risks and planning contingencies and mitigations.
  • Developing and maintaining resource plans and anticipate and negotiating the personnel needs of the project.
  • Experience in Agile Methodologies and various project management software (JIRA, Hansoft, DevSuite).
  • Ability to give constructive feedback in line with the scope and quality of the project, and its dependent assets (e.g. Marketing videos, screenshots, store pages, packaging).
  • Ability to work in and adapt to a constantly evolving environment. Facilitating necessary adaptations, iterations and emerging opportunities for a project.
  • Excellent knowledge of the video games industry, keeping up to date with innovations, trends and evolutions, and competitors’ products.
  • Facilitating communication between members of the team, enabling sharing of ideas, enabling developers to learn from each other, vary their work, and make suggestions to improve the game.
  • Providing motivation, direction, and constantly improving best practices.
  • Coordinate with Brand/Marketing, outsourcing resources, external partners, and testing departments.
  • Mediating between all development disciplines, as well as with upper management.
  • Excellent organizational and multi-tasking skills.

  • Employment History


    Creative Assembly - Senior Development Manager
    (2020 - Present)

    Senior Development Manager on an unannounced project.


    Ubisoft - Associate Producer
    (2018 - 2020, 2.5 years)

    Lead a development team on Assassin's Creed Valhalla from March 2019 to September 2021, producing 8 bosses and 15 Order of Ancients enemies and 6 environments.

    Managed three art teams on Assassins Creed III: Remastered (Barcelona, Shanghai & Philippines). Assassins Creed III was visually remastered to stand alongside its modern counterparts.

  • Assassin's Creed Valhalla (Playstation 5, Xbox Series X, Stadia, Xbox One, Playstation 4, PC)
  • Assassin's Creed 3 Remastered (Xbox One, Playstation 4, PC)

  • CA

    Creative Assembly - Development Manager / Producer
    (2014 - 2018, 4 years)

    Producer on the “Games as a Service” (GaaS) New Content Team. Specializing in rapid and efficient development of triple-A quality content.

    Responsible for scheduling a long term roadmap of releases. Managing the day to day work of multi-disciplinary teams of designers, artists, audio, text, and animators etc. Unifying their work to fit the game design and release on time and in budget along the roadmap.

    Directly working with all project stakeholders internal and external to the company, including the Brand / Marketing team, the publisher, localization teams, external QA, BETA testers, external contractors and hardware and software partners.

  • Total War: WARHAMMER II - Rise of the Tomb Kings (PC)
  • Total War: WARHAMMER II - The Laboratory (PC)
  • Total War: WARHAMMER - Norsca (PC)
  • Total War: WARHAMMER - Bretonnia & The Old World Edition (PC)
  • Total War: WARHAMMER - Realm of the Wood Elves (PC)
  • Total War: WARHAMMER - The King & The Warlord (PC)
  • Total War: WARHAMMER - The Grim & The Grave (PC)
  • Total War: WARHAMMER - Call of the Beastmen (PC)
  • Total War: WARHAMMER - Blood For the Blood God (PC)
  • Total War: ATTILA - Age of Charlemagne Pack (PC, Mac, Linux)
  • Total War: ATTILA - Empires of Sand (PC, Mac, Linux)
  • Total War: ATTILA - The Last Roman (PC, Mac, Linux)
  • Total War: ATTILA - Celts (PC, Mac, Linux)
  • Total War: ATTILA - Longbeards (PC, Mac, Linux)
  • Total War: ROME II - Wrath of Sparta (PC, Mac)
  • Total War: ROME II - Black Sea Colonies (PC, Mac)
  • Total War: ROME II - Emperor Edition (PC, Mac)
  • Total War: ROME II - Daughters of Mars (PC, Mac)
  • Total War: ROME II - Pirates & Raiders (PC, Mac)
  • Total War: ROME II - Hannibal at the Gates (PC, Mac)
  • Total War: ROME II - Beast of War (PC, Mac)
  • Total War: ROME II - Caesar in Gaul (PC, Mac)
  • Total War: ROME II - Blood & Gore (PC, Mac)
  • Various "Special Projects" including:

  • Total War: ROME II MAC Port
  • Total War: ATTILA Linux & SteamOS Port
  • Touch Screen Support for Windows
  • Steam Control Pad Support

  • CA

    Creative Assembly - Associate Producer
    (2012 - 2014, 2 years)

    Associate Producer responsible for overseeing, managing and steering the latest game in the BAFTA-award winning Total War series.

    Modernized the project management process to Agile, and upgrading the software from Excel to Hansoft. Programmed tools and reports to facilitate this transition

  • Total War: ROME II (PC)
  • Total War: SHOGUN 2 - Fall of the Samurai (PC)

  • CA

    Creative Assembly - QA Supervisor / QA Coordinator
    (2008 - 2012, 4 years)

    Responsible for coordinating, overseeing and developing the Quality Assurance department within Creative Assembly and lead an external Quality Assurance department in SEGA Europe.

    Providing a dynamic Quality Assurance solution based on the backbone of evolving test plans and fluid adaptation to the expansive nature of game development.

    Working directly with the developers and producers to ensure the highest quality is met at every milestone.

  • Total War: SHOGUN 2 (PC - 2011)
  • Total War: SHOGUN 2 - Otomo Clan Pack (PC)
  • Total War: SHOGUN 2 - Saints and Heroes Unit Pack (PC)
  • Total War: SHOGUN 2 - Dragon War Battle Pack (PC)
  • Total War: SHOGUN 2 - The Ikko Ikki Clan Pack (PC)
  • Total War: SHOGUN 2 - Sengoku Jidai Unit Pack (PC)
  • Total War: SHOGUN 2 - Rise of the Samurai Campaign (PC)
  • Total War: SHOGUN 2 - The Hattori Clan Pack (PC)
  • Total War: Shogun 2 - Blood Pack (PC)
  • Napoleon: Total War (PC – 2010)
  • Napoleon: Total War - Coalition Battle Pack (PC)
  • Napoleon: Total War - The Peninsular Campaign (PC)
  • Napoleon: Total War - Imperial Eagle Pack (PC)
  • Napoleon: Total War - Heroes of the Napoleonic Wars (PC)
  • Empire Total: War (PC – 2009)
  • Empire: Total War - Elite Units of the East (PC)
  • Empire: Total War - Elite Units of America (PC)
  • Empire: Total War - The Warpath Campaign (PC)
  • Empire: Total War - Elite Units of the West (PC)
  • Empire: Total War - Special Forces Units & Bonus Content (PC)

  • SEGA

    SEGA Europe - QA Tester and Lead Tester
    (2005 - 2008, 2 years)

    Demonstrating leadership and management ability, and a drive to ensure the highest quality standards for the games in test. Authoring test plans and supervising and training teams of up to 30 testers. Maintaining exceptional bug reporting throughout the test cycle.

  • Samba DeAmego (Nintendo Wii - 2008)
  • PictoImage (Nintendo DS - 2008)
  • The Club (Xbox 360, PS3, PC - 2008)
  • Viking: Battle for Asgard ( Xbox 360, PS3 - 2007-2008)
  • SEGA Rally (Xbox 360, PS3, PC - 2007)
  • Medieval II: Total War – Kingdoms (PC - 2007)
  • Virtua Tennis 3 (PS3 / 360 / Sony PSP - 2007)
  • Afterburner: Black Falcon (Sony PSP 2006 - 2007)
  • Medieval II: Total War (PC - 2006)
  • Football Manager 2006 (PC, Xbox 360 - 2005)
  • Rome Total War: Barbarian Invasion (PC – 2005)

  • Education & Qualifications

    BSc(Hons) Computer & Video Games
    First Class (Honors) Degree
    University of Salford United Kingdom
    2003 – 2006