Position:Development Manager
Release Date:2016-07-28
Genre:Real Time Strategy
Platform(s):PC
Publisher:SEGA

Total War: WARHAMMER - Call of the Beastmen

Call of the Beastmen DLC was developed by Creative Assembly, published by SEGA and released 28 July 2016.

About the Game

The Call of The Beastmen Campaign Pack introduces the Beastmen as a playable race to Total War: WARHAMMER. A feral, Chaos-tainted horde race, they move like a plague across The Old World, fielding half-human aberrations and colossal beasts in battle, many of which feature unique abilities. The Beastmen are playable in the Grand Campaign, custom and multiplayer battles, and in their very own Story Campaign, An Eye For An Eye.

The Beastmen offer a uniquely aggressive horde-style campaign game, carrying their infrastructure as they travel and never settling in the conventional fashion. Unlike Chaos Warrior hordes however, all Beastmen units bear the Resilience passive ability. This makes them immune to the attrition caused by infighting when two or more hordes stand in close proximity, and promotes a more collaborative approach between hordes.

The Beastmen factions are unique in several areas. They have different post-battle options to other factions ('Raze & Loot' and 'Raze and Defile'). The Beastmen share a dark bond with Morrslieb, the Chaos Moon. As it waxes in the night sky, they are given to feats of drunken bacchanalia and ghastly sacrifice beneath its sickly gaze. When a periodic Full Moon event occurs in the Beastmen campaign game, the player must direct his Warherds in which twisted act to perform. There is often a price to be paid for such dark celebrations, but Morrslieb always rewards the faithful!

Call of the Beastmen added 3 new Legendary Lords, 3 playable in the Grand Campaign Map Campaigns, and 2 playable in the 'Eye for and Eye' Story campaign and 29 new monstrous units and ne new lore of magic (The Lore of The Wild).

Skills and Experience

Call of the Beastmen was the first Campaign Pack I worked on for Total War: WARHAMMER. Beastmen weren't the first race our community wanted to see added to the game, but they did add a lot of variation to the game. Players especially liked one of the units called a Gorebull, which had a forward roll / somersault attack which looked spectacular hitting large groups of smaller units.