Position:Project Development Director
Release Date:2022-08-23
Genre:Real Time Strategy
Platform(s):Steam, Epic Store, Microsoft Game Pass
Publisher:SEGA

Immortal Empires

Immortal Empires was developed by Creative Assembly and published by SEGA and releases on 23rd August 2022. I worked on this game as Project Development Director for Creative Assembly.

About the Game

Immortal Empires is easily the most anticipated game mode coming to Total War: WARHAMMER III, and represents the world-encompassing vision we've been working towards since first partnering with Games Workshop nearly a decade ago. The combined battlefield brings everything we've built throughout the Total War: WARHAMMER series into WARHAMMER III: including the Races, factions, units, and Legendary Lords, all of which will find their home on a massive battlefield that spans the Warhammer world. In every respect, it's the most ambitious project-and hands-down the most complicated one-we've ever attempted.

Immortal Empires is much more than the sum of each game's content smashed together into a larger map. Rather, the new game mode offers a variety of new features and approaches to the combined battlefield:

  • Access all 86 Legendary Lords from all three Total War: WARHAMMER titles.

  • Be'Lakor is now a Legendary Lord with his own faction.

  • Dedicated factions for a number of the older Legendary Lords, including: Grombrindal, Helman Ghorst, and Volkmar the Grim.

  • New starting locations for 29 of the older Legendary Lords.

  • Improved personal faction mechanics for a selection of the older Legendary Lords (such as Volkmar the Grim).

  • A new 'Sea Lanes' feature, which allow you to move armies between distant lands and continents-from one side of the map to the other-without leapfrogging them all the way across the map.

  • New dynamic end-game scenarios: randomised mid- to late-game challenges we're introducing to challenge the late-game steamroll-where the player is so powerful that there's little-to-no challenge left and less of a reason to complete the campaign. Think Greenskin invasions or resurgences of the undead, as a few examples...

  • Revamped victory conditions. Most players don't end up finishing campaigns, and we want to give them better reasons-and a greater level of satisfaction-for doing so. As such, we've simplified the victory requirements into more meaningful objectives while avoiding any arbitrary playstyle requirements.

  • Corruption rework. Players will have new tools for spreading (or reducing) corruption through more active usage of their armies. Small amounts of natural reduction will also be available to uncorrupted factions.

  • 8-player multiplayer campaigns. And as a bonus, only the host of an Immortal Empires multiplayer campaign needs to own all three games. Friends who only own WARHAMMER III will still be able to join the campaign, though their Legendary Lord choices will (naturally) be limited to the ones they own.
  • As you can see, on top of the enormous collection of content, there are plenty of new features and improvements on the way, including a new lease on life for many of the older Legendary Lords!