Position:Lead QA Tester
Release Date:2008-03-25
Genre:Action Adventure
Platform(s):Xbox 360, Playstation 3

Viking: Battle for Asgard

Viking: Battle for Asgard was developed by Creative Assembly in 2008 and published by SEGA. I worked on this title as a Lead Quality Assurance Tester for SEGA Europe.

About the Game

Viking: Battle for Asgard is an action-adventure hack and slash video game developed by Creative Assembly and published by SEGA. It was released on March 28 2008.

The game is based on Norse mythology, where the war between the gods has sparked further conflict in the mortal realm of Midgard, where Freya's champion Skarin must lead Viking forces against that of the Goddess Hel.

Vking Battle for Asgard features three islands in the world of Midgard, which the player can explore freely. The player is able to search and find his fellow Viking soldiers and rescue them, and in return they can assist him in large hack and slash battles.

Quick time events featured in the game, used to bring down the larger and tougher enemies, from bringing down giants to shaking off an assassin's grip. The RPG element means that you must buy combos and specialist attacks as you advance through the game.

The world has plenty of settlements which the player can attack and capture. When the player finishes his missions in each island, he must fight a large battle, which can be a great siege or a clash between large armies. One of the main features of the game is the large armies - in many battles there can be hundreds of soldiers fighting to the death.

The combat system of the game features a hack and slash style, much like the previous Creative Assembly action game, Spartan: Total Warrior, although it is considerably more violent. It features very graphic violence including dismemberment. Throughout the game, the player has the ability to raid various Legion-held locations on the three main islands. This can range from sneaking into a lumber mill and freeing the Vikings held there, (who will help destroy the Legion garrison) to launching an all-out one-man assault against a quarry or tower.

Skills and Experiences

Viking Battle for Asgard was tested under extreme time pressure. We worked a lot of overtime on the project and even set up a night shift, so the game was in test 24 hours a day. I was promoted to Lead QA Tester on this project and responsible for developing the test plans, which were used across all shifts. I made these by communicating from SEGA to Creative Assembly, to map out the game very thoroughly. Because this was an open world game, the missions could be done in different orders, and there were a lot of hidden items and quests throughout the three islands of the game. The Xbox 360 version was the lead platform and the PS3 port was very far behind in development. The game released in a good state, but it was a real struggle to get there. A PC port was released 4 years later on Steam.